
This year, IGDC indicated that the time for the Indian Gaming industry has finally come. We are seeing awesome games like Brocula, Fishbowl, Palace on the Hill etc. which are a vast improvement over the previous state of the industry that now it is only a question of how long, not if.
Availability of funding was ample- there were booths of many publishers such as Krafton, Nazara etc. who were willing to share their expertise and knowledge with the new developers.
Lots of great exposure – from Shuhei Yoshida to foreign press – has been present at the event. The event went from being a small-ish blip to a beacon in the international gaming community.
A few interesting observations –
- Netflix has decided to partner with Palace on the Hill after Raji, making investments and sharing knowledge that would lead to the development of the ecosystem
- FAU-G has a second go around with a new game/version. Developed in association with Dot9 games, it still carries the iconic name as well as the army based setting, but it is getting a makeover and is looking more like a battlefield type game.
- Indus is huge. With character’s lore origin starting with Dr. Homi J. Bhaba to playable build with a lot of swag – Indus had dominated the event
- Pyspher Interactive was showing off their latest multiplayer racing game Cosmic race, which seemed awesome
- Xigma games showcased Metal Haven, a strategy game which looks like Starcraft, Command and Conquer: Red Alert 3 and other such real time strategy games

Overall, seems like a great edition of the IGDC, hopefully these are the beginnings of some great things!